//==============================================================================
// Camelry_Anim.txt
//==============================================================================

import shield_defines_anim.txt


//==============================================================================
define blood
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
          Visualparticle sfx a blood spurt
         }
      }
   }
}

//==============================================================================
define Head
{
   SetSelector
   {
      set hotspot
      {
         version
         {
         Visual Infantry G Hypaspist Head Standard
            ReplaceTexture infantry g hypaspist head standard/cavalry e camelry head beta
         }
      }
   }
}

//==============================================================================
define EgyptianSword
{
   SetSelector
   {
      TechLogic none/Copper Weapons/Bronze Weapons/Iron Weapons
      set hotspot
      {
         version
         {
            Visual Attachments E Sword Standard
         }
      }         
      set hotspot
      {
         version
         {
            Visual Attachments E Sword Copper
         }
      }
      set hotspot
      {
         version
         {
            Visual Attachments E Sword Bronze
         }
      }
      set hotspot
      {
         version
         {
            Visual Attachments E Sword Iron
         }
      }
   }
}

//==============================================================================

anim Bored
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
set hotspot
      {
         version
         {
				Visual Cavalry E Camel_BoredA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true CamelryGrunt checkVisible 
//-- end auto generated section
ReplaceTexture Cavalry E Camelry Copper/Cavalry E Camelry Standard
ReplaceTexture Cavalry E Camelry Camel Copper/Cavalry E Camelry Camel Standard
Connect TopOfHead Head hotspot
				connect RightHand EgyptianSword Hotspot
            			connect leftforearm EgyptianCamelryShield hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry E Camelry_BoredA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true CamelryGrunt checkVisible 
//-- end auto generated section
				connect RightHand EgyptianSword Hotspot
            			connect leftforearm EgyptianCamelryShield hotspot
				
         }
			 version
         {
				Visual Cavalry E Camelry_BoredB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true CamelryGrunt checkVisible 
//-- end auto generated section
				connect RightHand EgyptianSword Hotspot
            			connect leftforearm EgyptianCamelryShield hotspot
				
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry E Camelry_BoredA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true CamelryGrunt checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry E Camelry Copper/Cavalry E Camelry Bronze
				ReplaceTexture Cavalry E Camelry Head Copper/Cavalry E Camelry Head Bronze
				ReplaceTexture Cavalry E Camelry Camel Copper/Cavalry E Camelry Camel Bronze
				connect RightHand EgyptianSword Hotspot
				connect leftforearm EgyptianCamelryShield hotspot
         }
			version
         {
				Visual Cavalry E Camelry_BoredB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true CamelryGrunt checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry E Camelry Copper/Cavalry E Camelry Bronze
				ReplaceTexture Cavalry E Camelry Head Copper/Cavalry E Camelry Head Bronze
				ReplaceTexture Cavalry E Camelry Camel Copper/Cavalry E Camelry Camel Bronze
				connect RightHand EgyptianSword Hotspot
				connect leftforearm EgyptianCamelryShield hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry E Camelry_BoredA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true CamelryGrunt checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry E Camelry Copper/Cavalry E Camelry Iron
				ReplaceTexture Cavalry E Camelry Head Copper/Cavalry E Camelry Head Iron
				ReplaceTexture Cavalry E Camelry Camel Copper/Cavalry E Camelry Camel Iron
				connect RightHand EgyptianSword Hotspot
				connect leftforearm EgyptianCamelryShield hotspot
         }
			version
         {
				Visual Cavalry E Camelry_BoredB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true CamelryGrunt checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry E Camelry Copper/Cavalry E Camelry Iron
				ReplaceTexture Cavalry E Camelry Head Copper/Cavalry E Camelry Head Iron
				ReplaceTexture Cavalry E Camelry Camel Copper/Cavalry E Camelry Camel Iron
				connect RightHand EgyptianSword Hotspot
				connect leftforearm EgyptianCamelryShield hotspot	
         }
      }
   }
}

//==============================================================================

anim Walk
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual Cavalry E Camel_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.10 true   
                  tag FootstepRight 0.35 true   
                  tag FootstepLeft 0.15 true   
                  tag FootstepRight 0.95 true   
//-- end auto generated section
ReplaceTexture Cavalry E Camelry Copper/Cavalry E Camelry Standard
				ReplaceTexture Cavalry E Camelry Camel Copper/Cavalry E Camelry Camel Standard
				connect RightHand EgyptianSword Hotspot
Connect TopOfHead Head hotspot
				connect leftforearm EgyptianCamelryShield hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry E Camelry_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.10 true   
                  tag FootstepRight 0.35 true   
                  tag FootstepLeft 0.15 true   
                  tag FootstepRight 0.95 true   
//-- end auto generated section
				connect RightHand EgyptianSword Hotspot
				connect leftforearm EgyptianCamelryShield hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry E Camelry_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.10 true   
                  tag FootstepRight 0.35 true   
                  tag FootstepLeft 0.15 true   
                  tag FootstepRight 0.95 true   
//-- end auto generated section
				ReplaceTexture Cavalry E Camelry Copper/Cavalry E Camelry Bronze
				ReplaceTexture Cavalry E Camelry Head Copper/Cavalry E Camelry Head Bronze
				ReplaceTexture Cavalry E Camelry Camel Copper/Cavalry E Camelry Camel Bronze
				connect RightHand EgyptianSword Hotspot
				connect leftforearm EgyptianCamelryShield hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry E Camelry_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.10 true   
                  tag FootstepRight 0.35 true   
                  tag FootstepLeft 0.15 true   
                  tag FootstepRight 0.95 true   
//-- end auto generated section
				ReplaceTexture Cavalry E Camelry Copper/Cavalry E Camelry Iron
				ReplaceTexture Cavalry E Camelry Head Copper/Cavalry E Camelry Head Iron
				ReplaceTexture Cavalry E Camelry Camel Copper/Cavalry E Camelry Camel Iron
				connect RightHand EgyptianSword Hotspot
				connect leftforearm EgyptianCamelryShield hotspot
         }
      }
   }
}

//==============================================================================

anim Death
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual Cavalry E Camel_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.85 false HeavyFall checkVisible 
//-- end auto generated section
ReplaceTexture Cavalry E Camelry Copper/Cavalry E Camelry Standard
				ReplaceTexture Cavalry E Camelry Camel Copper/Cavalry E Camelry Camel Standard
				connect RightHand EgyptianSword Hotspot
Connect TopOfHead Head hotspot
                                Connect TopOfHead Blood hotspot
				connect leftforearm EgyptianCamelryShield hotspot
				
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry E Camelry_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.85 false HeavyFall checkVisible 
//-- end auto generated section
				connect RightHand EgyptianSword Hotspot
                                Connect TopOfHead Blood hotspot
				connect leftforearm EgyptianCamelryShield hotspot
				
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry E Camelry_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.85 false HeavyFall checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry E Camelry Copper/Cavalry E Camelry Bronze
				ReplaceTexture Cavalry E Camelry Head Copper/Cavalry E Camelry Head Bronze
				ReplaceTexture Cavalry E Camelry Camel Copper/Cavalry E Camelry Camel Bronze
				connect RightHand EgyptianSword Hotspot
                                Connect TopOfHead Blood hotspot
				connect leftforearm EgyptianCamelryShield hotspot
				
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry E Camelry_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.85 false HeavyFall checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry E Camelry Copper/Cavalry E Camelry Iron
				ReplaceTexture Cavalry E Camelry Head Copper/Cavalry E Camelry Head Iron
				ReplaceTexture Cavalry E Camelry Camel Copper/Cavalry E Camelry Camel Iron
				connect RightHand EgyptianSword Hotspot
                                Connect TopOfHead Blood hotspot
				connect leftforearm EgyptianCamelryShield hotspot
				
         }
      }
   }
}

//==============================================================================

anim Idle
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual Cavalry E Camel_IdleA
ReplaceTexture Cavalry E Camelry Copper/Cavalry E Camelry Standard
				ReplaceTexture Cavalry E Camelry Camel Copper/Cavalry E Camelry Camel Standard
				connect RightHand EgyptianSword Hotspot
Connect TopOfHead Head hotspot
				connect leftforearm EgyptianCamelryShield hotspot
				
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry E Camelry_IdleA
				connect RightHand EgyptianSword Hotspot
				connect leftforearm EgyptianCamelryShield hotspot
				
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry E Camelry_IdleA
				ReplaceTexture Cavalry E Camelry Copper/Cavalry E Camelry Bronze
				ReplaceTexture Cavalry E Camelry Head Copper/Cavalry E Camelry Head Bronze
				ReplaceTexture Cavalry E Camelry Camel Copper/Cavalry E Camelry Camel Bronze
				connect RightHand EgyptianSword Hotspot
				connect leftforearm EgyptianCamelryShield hotspot
				
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry E Camelry_IdleA
				ReplaceTexture Cavalry E Camelry Copper/Cavalry E Camelry Iron
				ReplaceTexture Cavalry E Camelry Head Copper/Cavalry E Camelry Head Iron
				ReplaceTexture Cavalry E Camelry Camel Copper/Cavalry E Camelry Camel Iron
				connect RightHand EgyptianSword Hotspot
				connect leftforearm EgyptianCamelryShield hotspot
				
         }
      }
   }
}

//==============================================================================

anim Attack
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual Cavalry E Camel_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.60 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
ReplaceTexture Cavalry E Camelry Copper/Cavalry E Camelry Standard
				ReplaceTexture Cavalry E Camelry Camel Copper/Cavalry E Camelry Camel Standard
				connect RightHand EgyptianSword Hotspot
Connect TopOfHead Head hotspot
				connect leftforearm EgyptianCamelryShield hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry E Camelry_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.60 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				connect RightHand EgyptianSword Hotspot
				connect leftforearm EgyptianCamelryShield hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry E Camelry_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.60 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry E Camelry Copper/Cavalry E Camelry Bronze
				ReplaceTexture Cavalry E Camelry Head Copper/Cavalry E Camelry Head Bronze
				ReplaceTexture Cavalry E Camelry Camel Copper/Cavalry E Camelry Camel Bronze
				connect RightHand EgyptianSword Hotspot
				connect leftforearm EgyptianCamelryShield hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry E Camelry_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.60 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry E Camelry Copper/Cavalry E Camelry Iron
				ReplaceTexture Cavalry E Camelry Head Copper/Cavalry E Camelry Head Iron
				ReplaceTexture Cavalry E Camelry Camel Copper/Cavalry E Camelry Camel Iron
				connect RightHand EgyptianSword Hotspot
				connect leftforearm EgyptianCamelryShield hotspot
         }
      }
   }
}

//==============================================================================

anim Flail
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual Cavalry E Camel_FlailA
ReplaceTexture Cavalry E Camelry Copper/Cavalry E Camelry Standard
				ReplaceTexture Cavalry E Camelry Camel Copper/Cavalry E Camelry Camel Standard
				connect RightHand EgyptianSword Hotspot
                                Connect TopOfHead Blood hotspot
Connect TopOfHead Head hotspot
				connect leftforearm EgyptianCamelryShield hotspot
				
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry E Camelry_FlailA
				connect RightHand EgyptianSword Hotspot
				connect leftforearm EgyptianCamelryShield hotspot
                                Connect TopOfHead Blood hotspot
				
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry E Camelry_FlailA
				ReplaceTexture Cavalry E Camelry Copper/Cavalry E Camelry Bronze
				ReplaceTexture Cavalry E Camelry Head Copper/Cavalry E Camelry Head Bronze
				ReplaceTexture Cavalry E Camelry Camel Copper/Cavalry E Camelry Camel Bronze
				connect RightHand EgyptianSword Hotspot
                                Connect TopOfHead Blood hotspot
				connect leftforearm EgyptianCamelryShield hotspot
				
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry E Camelry_FlailA
				ReplaceTexture Cavalry E Camelry Copper/Cavalry E Camelry Iron
				ReplaceTexture Cavalry E Camelry Head Copper/Cavalry E Camelry Head Iron
				ReplaceTexture Cavalry E Camelry Camel Copper/Cavalry E Camelry Camel Iron
				connect RightHand EgyptianSword Hotspot
                                Connect TopOfHead Blood hotspot
				connect leftforearm EgyptianCamelryShield hotspot
				
         }
      }
   }
}
